Weekly Descent — Aug 29, 2026
Weekly Descent — Aug 29, 2026
Seed 20260829 ·
Open since Aug 29, 2026 UTC ·
Rules v145
| # | Hero | Outcome | Depth | Graves | Turns | Gold | Peak Mood |
|---|---|---|---|---|---|---|---|
| 1 | John A ▶ replay | Lost | 7 | 0 | 5350 | 780 | Furious |
| 2 | John A | Lost | 7 | 1 | 10664 | 1237 | Furious |
| 3 | DavidB | Lost | 4 | 0 | 3108 | 484 | Angry |
Ranked by victory first, then depth reached, then fewest graves, then fewest turns, then gold. Your dead from this challenge return as graves in your later attempts at it, and a grave is real power (a blessing and a heal to full) — that's why crossing fewer of them ranks higher: the run got there on less help.
Rank 1's ▶ replay link downloads the run. Watch it in-game with
Watch the Week's Best Run on the name-entry screen, or run
labyrinth replay <file> from the command line. Either way it only plays
on a build matching this week's Rules v145.
Conduct Boards
Ghost — won at the lowest Mood
No wins yet.
Slayer — most kills
- John A — 318 slain
- John A — 151 slain
- DavidB — 80 slain
Swift — fewest turns to a win
No wins yet.
Rich — most gold
- John A — 1237 gold
- John A — 780 gold
- DavidB — 484 gold