Playtest Notes

Plain-language notes for active playtesters: what shipped since the last build, and what specifically needs testing. For the atmospheric version, see the Dev Log.

What to Test in the August 22 Build

· playtest, ui, art, systems, combat

You can now set a descent down and take it back up later. Seven rules versions, a full UI reskin in a new typeface, boss portraits, four fixes from your reports — and an open ask for opinions on the new look.

What to Test in the August 15 Build

· playtest, combat, items, art, systems

Thirteen rules versions in one build — the full actor-sprite set, a rebuilt spawn layout, a much stronger delving wand, and a Merchant that no longer sells infinity. Here's what changed and how to break it.

Fourteen Rules Changes and the First Real Tiles

· playtest, release, combat, art, systems

The next-branch backlog landed in one cut — fourteen rules-version bumps, mostly from your own bug reports, plus the first real tile art across all five level themes.

The Playtester's Guide

· playtest, guide, onboarding

Everything you need to start playtesting — the game in ninety seconds, getting the build, the two test harnesses, Discord channels, and how to file a bug or feature report.