The Action Bar, Turning in Place, and a Pile of UI Fixes
· playtest, combat, ui
A live turn-order forecast panel, a new Ctrl+direction facing command, a save-recovery fix for Renounce, and a batch of readability fixes across the diegetic UI.
Plain-language notes for active playtesters: what shipped since the last build, and what specifically needs testing. For the atmospheric version, see the Dev Log.
· playtest, combat, ui
A live turn-order forecast panel, a new Ctrl+direction facing command, a save-recovery fix for Renounce, and a batch of readability fixes across the diegetic UI.
· playtest, ui, art, systems, combat
You can now set a descent down and take it back up later. Seven rules versions, a full UI reskin in a new typeface, boss portraits, four fixes from your reports — and an open ask for opinions on the new look.
· playtest, combat, items, art, systems
Thirteen rules versions in one build — the full actor-sprite set, a rebuilt spawn layout, a much stronger delving wand, and a Merchant that no longer sells infinity. Here's what changed and how to break it.
· playtest, release, combat, art, systems
The next-branch backlog landed in one cut — fourteen rules-version bumps, mostly from your own bug reports, plus the first real tile art across all five level themes.
· playtest, guide, onboarding
Everything you need to start playtesting — the game in ninety seconds, getting the build, the two test harnesses, Discord channels, and how to file a bug or feature report.