Playtest Notes

Plain-language notes for active playtesters: what shipped since the last build, and what specifically needs testing. For the atmospheric version, see the Dev Log.

Monster AI Fixes and a Code-Review Sweep

· playtest, combat, systems, ui

RulesVersion 172 to 181. Deep-floor monsters now fight the way the Player Guide says they do — impalers impale, giants shoot before they charge, charges carry venom and sunder — plus a big code-review sweep.

The Assay Office and the Tavern

· playtest, systems, items, ui, art

RulesVersion 170 to 172. Rimhold gains two new buildings — an Assayer who names unknown items for gold, and a Barkeep who sells one true rumour a visit. Plus end-screen fixes and a save-folder move.

The Town of Rimhold, and Rings Reforged

· playtest, systems, items, ui, art

RulesVersion 167 to 170. The Merchant and Trainer moved up into a real town above depth 1, and rings and abilities were split along one clean line. Here's what to hammer on.

The Deep Floors, Rebuilt

· playtest, combat, generation, items, ui

RulesVersion 152 to 167 — the biggest rules week so far. Depths 7 to 10 were rebuilt around one idea: a deep creature should present a different problem, not a bigger one. Here's what to hammer on.

New Armor, Cleaner Text, and Fairer Floors

· playtest, items, generation, ui

RulesVersion 148 to 151. The armor ladder got a rework and two new properties, floors no longer hand you four dead rooms in a row, and a long run of text and panel fixes landed. Here's what to hammer on.

What to Test in the August 22 Build

· playtest, ui, art, systems, combat

You can now set a descent down and take it back up later. Seven rules versions, a full UI reskin in a new typeface, boss portraits, four fixes from your reports — and an open ask for opinions on the new look.

What to Test in the August 15 Build

· playtest, combat, items, art, systems

Thirteen rules versions in one build — the full actor-sprite set, a rebuilt spawn layout, a much stronger delving wand, and a Merchant that no longer sells infinity. Here's what changed and how to break it.

Fourteen Rules Changes and the First Real Tiles

· playtest, release, combat, art, systems

The next-branch backlog landed in one cut — fourteen rules-version bumps, mostly from your own bug reports, plus the first real tile art across all five level themes.

The Playtester's Guide

· playtest, guide, onboarding

Everything you need to start playtesting — the game in ninety seconds, getting the build, the two test harnesses, Discord channels, and how to file a bug or feature report.