Plain-language notes for active playtesters: what shipped since the last build, and what specifically needs testing. For the atmospheric version, see the Dev Log.
RulesVersion 172 to 181. Deep-floor monsters now fight the way the Player Guide says they do — impalers impale, giants shoot before they charge, charges carry venom and sunder — plus a big code-review sweep.
RulesVersion 170 to 172. Rimhold gains two new buildings — an Assayer who names unknown items for gold, and a Barkeep who sells one true rumour a visit. Plus end-screen fixes and a save-folder move.
RulesVersion 167 to 170. The Merchant and Trainer moved up into a real town above depth 1, and rings and abilities were split along one clean line. Here's what to hammer on.
RulesVersion 152 to 167 — the biggest rules week so far. Depths 7 to 10 were rebuilt around one idea: a deep creature should present a different problem, not a bigger one. Here's what to hammer on.
RulesVersion 148 to 151. The armor ladder got a rework and two new properties, floors no longer hand you four dead rooms in a row, and a long run of text and panel fixes landed. Here's what to hammer on.
RulesVersion moved three times this week (145→148) — a weapon supply fix, a wendigo trim, and a spear pierce cap — plus click-to-travel and a build-gated Resume. Here's what to hammer on.
A live turn-order forecast panel, a new Ctrl+direction facing command, a save-recovery fix for Renounce, and a batch of readability fixes across the diegetic UI.
You can now set a descent down and take it back up later. Seven rules versions, a full UI reskin in a new typeface, boss portraits, four fixes from your reports — and an open ask for opinions on the new look.
Thirteen rules versions in one build — the full actor-sprite set, a rebuilt spawn layout, a much stronger delving wand, and a Merchant that no longer sells infinity. Here's what changed and how to break it.
The next-branch backlog landed in one cut — fourteen rules-version bumps, mostly from your own bug reports, plus the first real tile art across all five level themes.
Everything you need to start playtesting — the game in ninety seconds, getting the build, the two test harnesses, Discord channels, and how to file a bug or feature report.