The Clock You Can Finally See
· combat, ui, systems
A turn-order strip you can actually read, a way to square up without moving, and the usual pile of things I broke while building both.
What shipped and what broke, written by me, usually the same week it happened.
· combat, ui, systems
A turn-order strip you can actually read, a way to square up without moving, and the usual pile of things I broke while building both.
· release, ui, art, systems, design
I closed the "let me save and come back" request twice, on principle. Discord voted otherwise. This week I dressed the whole interface in ink and iron and finally wired in the props I promised last time.
· release, art, combat, items, systems, website
Last week the floors got faces. This week the things standing on them did — the whole bestiary is painted, ninety-eight of them. Plus a stack of AI fixes and two exploits I'd rather you hadn't found.
· release, art, ui, combat, systems
All five dungeon themes finally render real art instead of flat color, the dark started obeying its own rules again, and a stack of tactical fixes cleans up fights you've been having wrong for weeks.
· release, combat, systems, design, meta
A pile of tactical rule changes worth relearning your habits over, something waiting past the bottom I'm not going to describe, and — finally — a real storefront for the thing.
· release, combat, systems, ui
The dungeon animates, the ring and scroll shelves tripled, five abilities got dragged in for questioning, and I cut the weekly build a day early. New challenge week starts now, not Monday.
· release, combat, ui, website
The leaderboard spent two days rejecting honest runs because the build and the site disagreed about the rules. That's fixed, here's how it happened, and here's what else shipped.
· meta, website, release
The site is actually live now, the domain is real, and for the first time there's a build you can download without knowing me personally.
· engine, website, technical
A week ago this site could certify a run. It just couldn't hear about one from the game itself. That's fixed.
· meta, website
Labyrinth has a home now — a weekly challenge, a leaderboard that doesn't trust your word for it, and a place to bury your dead.
· engine, leaderboard, technical
A submitted score isn't a claim here — it's recomputed from scratch. Here's how a seed and a list of commands become a leaderboard entry.
· design, systems
One word tracks how loudly you've been feeding the thing beneath you. It only ever goes up.